The name Fök Wi̽qüe Hadfow is derived from the Sylvin language, as Fök Wi̽qüe Hadfow was founded by Khrondri, who was culturaly Wood Elf.
Climate
Fök Wi̽qüe Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 2°C (35°F). Fök Wi̽qüe Hadfow receives an average of 172 cm/y (67 in/y) of precipitation, most of which comes in the form of snow during the long winter months. Fök Wi̽qüe Hadfow covers an area of nearly 243 km2 (97 mi2), and an average elevation of 3892 m (12769 ft) above sea level.
Overview
Fök Wi̽qüe Hadfow was founded durring the early 10th century, by Khrondri. The establishment of Fök Wi̽qüe Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fök Wi̽qüe Hadfow's construction back out of the project. Khrondri pushed on reguardles, and Fök Wi̽qüe Hadfow was finished, but starts off as a terible place to live.
Fök Wi̽qüe Hadfow was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Fök Wi̽qüe Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Fök Wi̽qüe Hadfow is buildings are built arround a single spacious flagstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fök Wi̽qüe Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Fök Wi̽qüe Hadfow's monster and outlaw focused fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Right off the bat Fök Wi̽qüe Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Fök Wi̽qüe Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Fök Wi̽qüe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fök Wi̽qüe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fök Wi̽qüe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fök Wi̽qüe Hadfow's parks.
Fök Wi̽qüe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fök Wi̽qüe Hadfow.
Fök Wi̽qüe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Fök Wi̽qüe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fök Wi̽qüe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Fök Wi̽qüe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Fök Wi̽qüe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fök Wi̽qüe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fök Wi̽qüe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fök Wi̽qüe Hadfow's public wards, blessings, and other arcane systems.
Fök Wi̽qüe Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Fök Wi̽qüe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fök Wi̽qüe Hadfow's grid is powered by a boiler and turbine based power plant.
Fök Wi̽qüe Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Fök Wi̽qüe Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Fök Wi̽qüe Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Fök Wi̽qüe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fök Wi̽qüe Hadfow's natural decorations nor waterways.
Fök Wi̽qüe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fök Wi̽qüe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fök Wi̽qüe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Fök Wi̽qüe Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.
Fök Wi̽qüe Hadfow's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Fök Wi̽qüe Hadfow there is no wind.
The Mole near Fök Wi̽qüe Hadfow are known to be a mutant strain of the creature.
Fök Wi̽qüe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Chronomancy energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 118
Farmers: 180
Farm Laborer: 274
Hunters: 180
Milk Maids: 134
Ranchers: 74
Ranch Hands: 149
Shepherds: 144
Farmland: 233148 m2
Cattle and Similar Creatures: 14427
Poultry: 173130
Swine: 11542
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5771
Craftsmen
Arms and Toolmakers: 117
Blacksmiths: 140
Bookbinders: 72
Buckle-makers: 79
Cabinetmakers: 151
Candlemakers: 192
Carpenters: 162
Clothmakers: 164
Coach and Harness Makers: 60
Coopers: 137
Copper, Brass, Tin, Zinc, and Lead Workers: 80
Copyists: 53
Cutlers: 48
Fabricworkers: 134
Farrier: 398
Furriers: 37
Glassworkers: 192
Gunsmiths: 121
Harness-Makers: 54
Hatters: 105
Hosiery Workers: 41
Jewelers: 67
Leatherwrights: 151
Locksmiths: 58
Matchstick makers: 93
Musical Instrument Makers: 84
Painters, Structures and Fixtures: 73
Paper Workers: 86
Plasterers: 76
Pursemakers: 93
Roofers: 60
Ropemakers: 59
Rugmakers: 57
Saddlers: 113
Scabbardmakers: 124
Scalemakers: 61
Scientific, Surgical, and Optical Instrument Makers: 37
Sculptors, Structures and Fixtures: 54
Shoemakers: 53
Soap and Tallow Workers: 195
Tailors: 427
Tanners: 70
Upholsterers: 80
Watchmakers: 74
Weavers: 174
Whitesmiths: 45
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 40
Beer-Sellers: 79
Booksellers: 84
Butchers: 155
Chandlers: 131
Chicken Butchers: 162
Entrepreneurs: 63
Fine Clothiers: 160
Fishmongers: 134
Florists: 34
Potion Sellers: 96
Resellers: 240
Spice Merchants: 74
Wine-sellers: 122
Wheelwright: 90
Woodsellers: 54
Service workers
Bakers: 339
Barbers: 329
Coachmen: 86
Cooks: 213
Doctors: 121
Gamekeepers: 84
Grooms: 49
Hairdressers: 221
Healers: 162
Housekeepers: 164
Housemaids: 443
House Stewards: 186
Inns: 56
Laundry maids: 110
Maidservants: 192
Nursery Maids: 110
Pastrycooks: 221
Restaurateur: 240
Tavern Keepers: 221
Specialized Laborer
Ashworkers: 81
Bleachers: 51
Chemical Workers: 32
Coal Heavers: 113
In-Town Couriers: 137
Long Haul Couriers: 134
Dockyard Workers: 120
Gas Workers: 27
Hay Merchants: 49
Leech Collectors: 135
Millers: 125
Miners: 140
Oilmen and Polishers: 94
Postmen: 134
Pure Finder: 75
Skinners: 160
Sugar Refiners: 33
Tosher: 83
Warehousemen: 199
Watercarriers: 121
Watermen, Bargemen, etc.: 192
Skilled Laborers
Accountants: 71
Alchemist: 86
Clerk: 113
Dentists: 58
Educators: 146
Engineers: 87
Gardeners: 57
Mages: 41
Plumbers: 61
Pharmacist: 67
Professors: 25
Scientists: 43
Wizards: 25
Civil Servants
Adventurers: 56
Bankers: 80
Civil Clerks: 137
Civic Iudex: 64
Consultants: 37
Exorcist: 131
Fixers: 67
Kami Clerk: 107
Landlords: 124
Lawyers: 69
Legend Keepers: 103
Militia Officers: 384
Monks, Monastic: 164
Monks, Civic: 186
Historian, Oral: 125
Historian, Textual: 67
Policemen, Sheriffs, etc.: 122
Priests: 221
Rangers: 77
Rat Catchers: 84
Scholars: 94
Spiritualist: 110
Slayers: 32
Storytellers: 209
Military Officers: 240
Cottage Industries
Brewers: 169
Comfort Services: 240
Enchanters: 63
Herbalists: 67
Jaminators: 192
Needleworkers: 186
Potters: 96
Preserve Makers: 180
Quilters: 81
Seamsters: 320
Spinners: 160
Tinker: 65
Weaver: 160
Artists
Actors: 60
Architects: 22
Bards: 93
Costumers: 35
Dancers: 67
Drafters: 37
Engravers: 47
Fine Furniture Carpenters: 28
Glaziers: 63
Inlayers: 56
Musicians: 174
Painters, Art: 30
Playwrights: 62
Sculptors, Art: 52
Wood Carvers: 174
Writers: 192
Produce Industries
Butter Churners: 192
Canners: 169
Cheesmakers: 192
Ice Merchants: 25
Millers: 117
Picklers: 94
Smokers: 75
Stockmakers: 63
Tobacconists: 88
Tallowmakers: 131
21963 of Fök Wi̽qüe Hadfow's population work within a Foundational Occupation.
1135 work in Agriculture
5001 work as Craftsmen
1758 work as Merchants
3547 work as Service Workers
2235 work as General Laborers
880 work as Skilled Laborers
3090 work as Civil Servants
1979 work in Cottage Industries
1192 work as Artists
1146 work in Produce Industries
32285 of Fök Wi̽qüe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3462 (6%) are noncontributers.
Points of Interest
The roads leading into Fök Wi̽qüe Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Fök Wi̽qüe Hadfow's local festivals commemorates this miracle.